{"id":4822,"date":"2023-10-24T15:20:20","date_gmt":"2023-10-24T13:20:20","guid":{"rendered":"https:\/\/dalber.com\/blog\/?p=4822"},"modified":"2023-10-24T15:36:03","modified_gmt":"2023-10-24T13:36:03","slug":"pixel-art-minecraft","status":"publish","type":"post","link":"https:\/\/dalber.com\/blog\/pixel-art-minecraft\/","title":{"rendered":"Pixel Art &#8211; Minecraft"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Steve.jpg\" alt=\"\" class=\"wp-image-4833\" width=\"85\" height=\"113\" srcset=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Steve.jpg 340w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Steve-226x300.jpg 226w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Steve-113x150.jpg 113w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Steve-150x199.jpg 150w\" sizes=\"(max-width: 85px) 100vw, 85px\" \/><\/figure><\/div>\n\n\n\n<p><strong><em>Minecraft,&nbsp;<\/em><\/strong>es un&nbsp;videojuego&nbsp;de construcci\u00f3n de tipo \u00abmundo abierto\u00bb o en ingl\u00e9s&nbsp;<em>sandbox<\/em>&nbsp;creado originalmente por el sueco&nbsp;Markus Persson&nbsp;(conocido com\u00fanmente como \u00abNotch\u00bb), que creo posteriormente&nbsp;Mojang Studios(actualmente parte de&nbsp;Microsoft).&nbsp;Est\u00e1 programado en el&nbsp;lenguaje de programaci\u00f3n Java&nbsp;para la versi\u00f3n&nbsp;<em>Java Edition<\/em>&nbsp;y posteriormente desarrollado en&nbsp;C++&nbsp;para la versi\u00f3n de&nbsp;<em>Bedrock Edition,<\/em>&nbsp;Fue lanzado el 17 de mayo de 2009, y despu\u00e9s de numerosos cambios, su primera versi\u00f3n estable \u00ab1.0\u00bb fue publicada el 18 de noviembre de 2011.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"225\" height=\"225\" src=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Unknown.png\" alt=\"\" class=\"wp-image-4823\" srcset=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Unknown.png 225w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Unknown-150x150.png 150w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/Unknown-96x96.png 96w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><figcaption>Minecraft &#8211; Creeper<\/figcaption><\/figure><\/div>\n\n\n\n<p><strong>Pixel Art<\/strong><\/p>\n\n\n\n<p>La industria de la moda, el cine y la m\u00fasica han sucumbido al llamado&nbsp;<strong>&#8216;pixel art&#8217;<\/strong>, una disciplina del arte digital que recupera la naturaleza na\u00edf del p\u00edxel primitivo.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"680\" height=\"365\" src=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/simpson-pixel-art.jpg\" alt=\"\" class=\"wp-image-4828\" srcset=\"https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/simpson-pixel-art.jpg 680w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/simpson-pixel-art-300x161.jpg 300w, https:\/\/dalber.com\/blog\/wp-content\/uploads\/2023\/10\/simpson-pixel-art-150x81.jpg 150w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><figcaption>Los Simpson como nuca los hab\u00edas visto<\/figcaption><\/figure><\/div>\n\n\n\n<p>El&nbsp;<strong><em>pixel ar&nbsp;<\/em><\/strong>o&nbsp;<strong>arte de p\u00edxel<\/strong><sup>&nbsp;<\/sup>es una forma de&nbsp;arte digital, creada a trav\u00e9s de una&nbsp;computadora&nbsp;mediante el uso de&nbsp;programas de edici\u00f3n&nbsp;de&nbsp;gr\u00e1ficos rasterizados, donde las im\u00e1genes son editadas al nivel del&nbsp;p\u00edxel. Las im\u00e1genes de la mayor parte de los antiguos videojuegos para&nbsp;PC,&nbsp;videoconsolas&nbsp;y muchos juegos para&nbsp;tel\u00e9fonos m\u00f3viles&nbsp;son consideradas obras de&nbsp;<em>pixel art<\/em>. Posee similitudes con el&nbsp;puntillismo, difiriendo principalmente en las herramientas para la creaci\u00f3n de las im\u00e1genes: computadoras y programas en lugar de pinceles y lienzos.<\/p>\n\n\n\n<p>La terminolog\u00eda Pixel Art fue publicada por primera vez por Adele Goldberg y Robert Flegal, ambos miembros del&nbsp;Centro de Investigaci\u00f3n de Xerox&nbsp;en&nbsp;Palo Alto.<\/p>\n<div style=\"text-align:left\" class=\"yasr-auto-insert-overall\"><\/div><div style=\"text-align:left\" class=\"yasr-auto-insert-visitor\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Minecraft,&nbsp;es un&nbsp;videojuego&nbsp;de construcci\u00f3n de tipo \u00abmundo abierto\u00bb o en ingl\u00e9s&nbsp;sandbox&nbsp;creado originalmente por el sueco&nbsp;Markus Persson&nbsp;(conocido com\u00fanmente como \u00abNotch\u00bb), que creo posteriormente&nbsp;Mojang Studios(actualmente parte de&nbsp;Microsoft).&nbsp;Est\u00e1 programado en el&nbsp;lenguaje de programaci\u00f3n Java&nbsp;para la versi\u00f3n&nbsp;Java Edition&nbsp;y posteriormente desarrollado en&nbsp;C++&nbsp;para la versi\u00f3n de&nbsp;Bedrock Edition,&nbsp;Fue lanzado el 17 de mayo de 2009, y despu\u00e9s de numerosos cambios, su primera versi\u00f3n [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":4823,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"yasr_overall_rating":0,"yasr_post_is_review":"","yasr_auto_insert_disabled":"","yasr_review_type":"BlogPosting","footnotes":""},"categories":[1],"tags":[130],"yasr_visitor_votes":{"number_of_votes":0,"sum_votes":0,"stars_attributes":{"read_only":false,"span_bottom":false}},"_links":{"self":[{"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/posts\/4822"}],"collection":[{"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/comments?post=4822"}],"version-history":[{"count":2,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/posts\/4822\/revisions"}],"predecessor-version":[{"id":4852,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/posts\/4822\/revisions\/4852"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/media\/4823"}],"wp:attachment":[{"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/media?parent=4822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/categories?post=4822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dalber.com\/blog\/wp-json\/wp\/v2\/tags?post=4822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}